So, not posted in around a week, in the little free time I've had I've either been farming scenarios or enjoying the delights of our new Sky HD box (yes, a bit behind the times I know)
So, 1.4 has been here a while now and I'm just going to whitter on for a little bit with things I like and things I don't. I'll re-iterate here that I don't oRvR much, generally just while waiting for scenarios popping. My laptop (yes, I play on a laptop) really doesn't like 100 vs 100 fights
Anyway...
The Good
First off, it has to be the EPIC RENOWN. Yes, I do believe that that statement deserves capitals, bold, italics and underlining, even in Eternal Citadel, which one we'd remember how to play we did pretty well in, I got over 8k renown in a 2 minute scenario. I also tend to be getting around 25-30% of a renown rank in an evening (about 3 hours play) which is insane so I'm pushing 72 now, which I'll hopefully get tonight
Secondly, the skaven. In what oRvR I've done (normally weekend mornings) I've now played all of the skaven classes. the packmaster I found a bit dull and didnt play it for long, but the buffs it can kick out are insane. The other 3 classes (Rat Ogre, Gutter Runner and Warlock Engineer) are all pretty fun and definitely bring something new to the game. We had 2 Rat Ogres at a keep siege one morning and we threw pretty much the entire warband into the keep which caused some chuckles. The gutter runner scout ability is really nice as well, showing where the enemy is on the map
Thirdly, Scenario Pops, now Mythic have fixed whatever they broke they're poping thick and fast, which suits me down to the ground as I'm regularly hitting 15k renown per scenario which is awesome. As a guild, we're performing better in scenarios as well. taking on a lot of the top order guilds, and while we're not always winning, when we don't we're certainly giving a good fight.
The Bad
Bugs... How can a patch break something that wasn't changed???? We had a guild outing to ToVL on Sunday (still need the glyph from the 6th boss) and we wiped 3 times on the first boss before getting irritated and running scenarios. Everything was fine and as expected until he popped into Carrion Phase, none of the usual CC to stop him spinning was taking effect as it should and as such our RR80 chosen and RR76 (I think) marauder were just getting destroyed by the insane damage.
Matchmaking System... I don't understand how this works, we still see a lot of pugs vs rr80 set groups, we can win 5 scenarios in a row (which you would think would boost the rating) and then fight a bunch of low level puggers. Work needs to be done on this
Need to go do some work now (bah) might add some more later
Showing posts with label patch. Show all posts
Showing posts with label patch. Show all posts
Wednesday, 1 December 2010
Friday, 19 November 2010
1.4 is here!
And my evening kind of went like this...
got online around 8ish, specced my sorc, sorted renown points out, went to get mail from packs, no mail, got the hell out of IC, mail!, saw enemy wasn't working since the patch (along with a few other non-essential addons), installed squared again, found out there was an update to enemy hidden away (http://netload.in/dateiH2mAWll9uc/Enemy.rar.htm) so installed that and removed squared again, reconfigured my unit frames with enemy, flew to DW, server maintenance in 15 mins, bash head against table, go play a bit of Dragonquest IX on the DS and then watch Castle
on the plus side, I'm probably not going to be online till the weekend now, so maybe people will have a clue about wtf is going on in oRvR...
If, for example, everyone that was in DW RvR zone suddenly got ported to Ellyrion's RvR zone, most of the chickens would be headless
Some good news then...
Rancid's Career Builder is finished!!! http://wardrobe.war4scrubs.com/
This is fast becoming my favourite site for WAR related stuff, I tend to respec weekly, so being without a builder for so long was agony for me and Rancid's put a hell of a lot of work into this bad boy
There's also a renown builder available at WARStats.net (another one of my fave sites, I just wish searching was a bit easier) http://warstats.net/rbuilder?lang=usa
got online around 8ish, specced my sorc, sorted renown points out, went to get mail from packs, no mail, got the hell out of IC, mail!, saw enemy wasn't working since the patch (along with a few other non-essential addons), installed squared again, found out there was an update to enemy hidden away (http://netload.in/dateiH2mAWll9uc/Enemy.rar.htm) so installed that and removed squared again, reconfigured my unit frames with enemy, flew to DW, server maintenance in 15 mins, bash head against table, go play a bit of Dragonquest IX on the DS and then watch Castle
on the plus side, I'm probably not going to be online till the weekend now, so maybe people will have a clue about wtf is going on in oRvR...
If, for example, everyone that was in DW RvR zone suddenly got ported to Ellyrion's RvR zone, most of the chickens would be headless
Some good news then...
Rancid's Career Builder is finished!!! http://wardrobe.war4scrubs.com/
This is fast becoming my favourite site for WAR related stuff, I tend to respec weekly, so being without a builder for so long was agony for me and Rancid's put a hell of a lot of work into this bad boy
There's also a renown builder available at WARStats.net (another one of my fave sites, I just wish searching was a bit easier) http://warstats.net/rbuilder?lang=usa
Wednesday, 17 November 2010
Bring on Tomorrow!!!
Yeah baby!
I'm 50k away from 70 and we get to play with new toys
I'm quite looking forwards to trying out the new oRvR and seeing how things work, hell, I might even give a packmaster a try if the opportunity arises
on a side note, had an evening of scenarios/IC defence as dirty bomb spec the other day
Quite fun, but I'm pretty certain that ST is more effective for SCs than bomb spec now, in a warband, its a different story
I'm 50k away from 70 and we get to play with new toys
I'm quite looking forwards to trying out the new oRvR and seeing how things work, hell, I might even give a packmaster a try if the opportunity arises
on a side note, had an evening of scenarios/IC defence as dirty bomb spec the other day
Quite fun, but I'm pretty certain that ST is more effective for SCs than bomb spec now, in a warband, its a different story
Labels:
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Wednesday, 3 November 2010
Musings on the 1.4 Patch notes
http://herald.warhammeronline.com/patchnotes/index.php?id=2010_1-4
Some interesting stuff, I've deliberately stayed away from the PTS in order to get thrown intot his first hand on release, which if they're releasing patch notes now may not be so far away (50% to 69 now - would liek to get 70 before 1.4)
I guess everyone is going to buy the progression pack, if nothing else for the buff to rp gains from 1-80
the personality pack seems a bit 'meh' but its a nice name for the order barber surgeon anyway
Class changes... nice marauder buffage along with the engi and magus changes, nothign else particularly springs to attention. Apart from the heart render toxin nerf which is really going to hurt Witch Elves
However
the most epic change of all epic changes of epicness ever in the land of epicdom is this...
"Falling damage has been tweaked to be more forgiving. Players can now fall further before incurring damage."
OMFG YES!!!!!
This might finally stop me getting laughed at by healers as i 'pop' down the side of a hill or leap daringly of a small ledge only to splat at the bottom
and maybe JUST MAYBE I won't die by taking a leisurely stroll down the dragonwake hills
Some interesting stuff, I've deliberately stayed away from the PTS in order to get thrown intot his first hand on release, which if they're releasing patch notes now may not be so far away (50% to 69 now - would liek to get 70 before 1.4)
I guess everyone is going to buy the progression pack, if nothing else for the buff to rp gains from 1-80
the personality pack seems a bit 'meh' but its a nice name for the order barber surgeon anyway
Class changes... nice marauder buffage along with the engi and magus changes, nothign else particularly springs to attention. Apart from the heart render toxin nerf which is really going to hurt Witch Elves
However
the most epic change of all epic changes of epicness ever in the land of epicdom is this...
"Falling damage has been tweaked to be more forgiving. Players can now fall further before incurring damage."
OMFG YES!!!!!
This might finally stop me getting laughed at by healers as i 'pop' down the side of a hill or leap daringly of a small ledge only to splat at the bottom
and maybe JUST MAYBE I won't die by taking a leisurely stroll down the dragonwake hills
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