Showing posts with label equipment. Show all posts
Showing posts with label equipment. Show all posts

Monday, 6 December 2010

All I want for Christmas is..........

This list of stuff please.

Lokax over at Mmmmm Gud has posted a wish list of what he'd like to see happen in Warhammer in the future. And hell, its a good idea, so I'm stealing it... erm, borrowing it

While Lokax tried to be un-selfish with his list, I'm not that altruistic so there will no doubt be some things in my list that I want (and stuff everyone else)

1. Lower respec costs - I'm close to having to pimp out my sorc to be a Black Orcs play thing in order to be able to pay for the amount of respeccing I have to do, I have one spec for scenarios and solo/small group roaming  (ST dot based), another for Cities/oRvR warband action (Bomb) and a final one for PvE dungeons (high agony for max doombolt)

2. Lower costs for Invader/Warlord gear - OK so they did lower it a bit, but its still too expensive. Due to the RP gain buff, 60-70 can be rocketed through and the chance of having enough medallions at the end of it for the warlord gear is slim (I still haven't bought WL helm or Belt), sure they added invader/warlord gear to keeps, but with the amount of people involved at every keep siege, the chance of getting the required bag is slim

3. Less Bugs - OK, who doesn't want this? ToVL has been out for well over a year now (maybe close to two?) and its still buggy as hell. I understand that its an MMO, and bugs are inevitable, but massive bugs that affect everyone really should be looked at asap

4. More/Different Scenarios  -they're not linked to the campaign now so mix them up a little. What I think would be nice would be to stick all of the scenarios in a pool and then hvae 4 or 5 live scenarios at a time and they just rotate on a first in first out basis per week, this would give a good 4-5 weeks of every scenario. There are some great ones that we just haven't seen at all (Grovod for example) and some that are restricted to lower tiers that could be fun in T4 (Tor Anroc?). Also, adding some new ones would be nice, more 6v6, maybe even an 18v18?

5. Make PvE equipment easier to obtain - Even something as simple as ensuring that the set items that drop are usable by someone in the instance would make a hell of a difference. Stick the items in gold bags and make it a PQ, convert the items to repairable by archetypes/races (a la tovl)

Friday, 19 November 2010

1.4 is here!

And my evening kind of went like this...

got online around 8ish, specced my sorc, sorted renown points out, went to get mail from packs, no mail, got the hell out of IC, mail!, saw enemy wasn't working since the patch (along with a few other non-essential addons), installed squared again, found out there was an update to enemy hidden away (http://netload.in/dateiH2mAWll9uc/Enemy.rar.htm) so installed that and removed squared again, reconfigured my unit frames with enemy, flew to DW, server maintenance in 15 mins, bash head against table, go play a bit of Dragonquest IX on the DS and then watch Castle

on the plus side, I'm probably not going to be online till the weekend now, so maybe people will have a clue about wtf is going on in oRvR...

If, for example, everyone that was in DW RvR zone suddenly got ported to Ellyrion's RvR zone, most of the chickens would be headless

Some good news then...

Rancid's Career Builder is finished!!! http://wardrobe.war4scrubs.com/

This is fast becoming my favourite site for WAR related stuff, I tend to respec weekly, so being without a builder for so long was agony for me and Rancid's put a hell of a lot of work into this bad boy

There's also a renown builder available at WARStats.net (another one of my fave sites, I just wish searching was a bit easier) http://warstats.net/rbuilder?lang=usa

Sunday, 24 October 2010

I Take it all Back

The Leather Face Mask (screeny below) is awesome!



OK so I lose about 100 int due to losing my DP set bonus, but I switched the DP belt I was wearing for invader to give me a toughness boost and changed liniments for the intelligence once, so i'm only 30 or so int down

Add to that the +10% from the event buff (basic reward) and I'm now running at +20% damage pretty much all the time

There are some stupid numbers flying over my screen

None of the other masks really do anything for me, the +crit one is quite nice, but I dont think its anywhere near as effective as the leather face

Friday, 22 October 2010

Daemon Moon Rising

http://herald.warhammeronline.com/liveevents/2010DaemonMoonRising.php

So its that time of year again and the hallowe'en event rolls around

the event itself seems relatively straight forward and I got a bit of it done last night (/drink at all careers - finding a magus was fun :/) and got a few of the 'children of the mask' quests done

My only complaint about this is that to complete a lot of the tasks you have to be wearing a mask... this means I'm not wearing my DP helm (grrr) which drops me about 90 intelligence as I lose the set bonus. Some of the abilities on the masks are quite nice though, lets see what I can remember from memory...

Bloodletter Mask - 10m cooldown, +10% movement speed/+20% damage/healing done for 10 secs
Goblin Mask - 20' radius aoe attack on target that does poor damage
Mask of the Unborn - plague - deals 1200dmg over 10 secs to target then jumps to another target and does the same, hits 5 targets total
delicate silver mask - 10m cooldown, fills morale bar
gaping skull mask - makes friendly target immune to damage for 10s (channelled)
Meatcleaver's mask (advanced reward)- timed explosion, after 10secs, aoe's around target for 1200 damage and aoes around caster for 1800 (healing)

These next two are pretty rare and have passive bonuses and abilities

Leather Face (Gold bag RvR PQ) - Passive: increase damage and healing done by 2% for each ability activation (stackable x5) Activated: apply built up passive bonus to everyone within 30 feet
Face Eaters mask (Gold Bag PvE PQ) - Passive: Each Critical attack increases crit chance by 2% (stackable x5) Activated: Sacrifice self to deal 300 damage in 30' pbae, then continues to burn doing 240 damage every 2 seconds for 30 seconds

oddly, didnt get a single High Pass Cemetary scenario pop last night which prevented me from starting some of the tasks, and I didnt get over to the orvr zone to look at the new PQ, might give it a try tonight if I'm around

For the rewards, the basic reward is probably the most interesting....

its a 3 day buff that grants +10% damage/healing/xp/renown, I can't remember whether this is 3 days logged in, or 3 days real time.. I think its logged in time, will confirm later

the advanced reward is the meatcleaver's mask, I remember the ability being called 'Pain and Pleasure' which makes me think its some sort of lifetap, will confirm later again

and the elite reward is a 60day event slot item, IIRC the sorc item was 16 INT / 10 WOU / and some toughness maybe? again, will confirm later :)

And there's a final reward of the Magnus Daemonicum which can be got from the PQ and (I believe) as a rare drop from the repeatable quest

EDIT: Updated mask info, need to get my mits on the leather face mask methinks

Monday, 18 October 2010

New Renown Abilities

EDIT AGAIN: Stupid Google Docs playing silly buggers. Have uploaded both of the files to 4shared.com and they're accessable via this link: http://www.4shared.com/dir/4RZObJMV/WAR.html, have changed the file names to make it obvious which is macro enabled and which isn't

EDIT: The links are pretty difficult to spot on the posts using this theme I've found, so I've also added links to the two calculators to the 'screenies and stuff' page, the link to this is at the top of the bar

So I had a bit of time spare at the weekend and knocked this little excel sheet up so I could look at what kind of spec I could go for with the new renown abilities. For those of us who are security conscious (and why wouldn't you be in this day and age) the sheet is macro enabled and has one button which is simply used to clear all of the checkboxes, I you really truly dont want to download something with a macro in, I created a version that is competely macro free (you'll just have to manually uncheck things). You can download either or both of these versions from here. Once these changes have gone live and are confirmed I might do a nice swishy web-based version

So anyway, my thoughts on the changes (full details of the new realm abilities can be found here)...

Changes:

  • Wounds now worth taking as they increase at the same rate as the other stats (unlike previously)

  • No armour buff anymore (considering this was bugged and only rank I worked, not a major deal)

  • Criticals... 15 more points for 2% more crit than previously... Ouch

  • Resolute Defence, rank I now costs 10 points, this is painful


New Stuff

  • take less damage, deal less damage - hmm interesting, though for pvp I dont think its much use, might be good for tanks in pve though

  • +18% dodge/disrupt, thats pretty impressive, probably better things to take first though

  • +18% parry, pretty impressive also, could be useful for those classes with parry reactionals, especially with the likely nerf to undefendable talismans

  • Reduce chance to be crit by 24%, wait... what??? really??? almost cancels a bw/sorc's full comb/DM

  • Reduce crit damage by 50%, cancels bw/sorc's full comb/DM bonus

  • +AP pool... doubt anyone will spec this

  • +health regen... those tanks in full def sov might enjoy this

  • chance to boost movement speed... what is the point of this? odjira in boots proces enough and you're losing 24 wounds for that, or you could spend 10 rps for a lower chance of a lower boost. Considering those 10 rps could be spent to give +38 wounds

  • improved flee... really? run out of ideas?

  • Cleansing wind... purge, nice. expensive though, and I think i prefer resolute defence

  • efficiency, not too fussed about this either

  • last stand.. interesting but probably not worth it

Wednesday, 13 October 2010

The WARdrobe

http://wardrobe.war4scrubs.com/

This is awesome, pure and simple saves faffing about with armour sets in game trying to figure out which set pieces work best

Just add talismans and its perfect