So, not posted in around a week, in the little free time I've had I've either been farming scenarios or enjoying the delights of our new Sky HD box (yes, a bit behind the times I know)
So, 1.4 has been here a while now and I'm just going to whitter on for a little bit with things I like and things I don't. I'll re-iterate here that I don't oRvR much, generally just while waiting for scenarios popping. My laptop (yes, I play on a laptop) really doesn't like 100 vs 100 fights
Anyway...
The Good
First off, it has to be the EPIC RENOWN. Yes, I do believe that that statement deserves capitals, bold, italics and underlining, even in Eternal Citadel, which one we'd remember how to play we did pretty well in, I got over 8k renown in a 2 minute scenario. I also tend to be getting around 25-30% of a renown rank in an evening (about 3 hours play) which is insane so I'm pushing 72 now, which I'll hopefully get tonight
Secondly, the skaven. In what oRvR I've done (normally weekend mornings) I've now played all of the skaven classes. the packmaster I found a bit dull and didnt play it for long, but the buffs it can kick out are insane. The other 3 classes (Rat Ogre, Gutter Runner and Warlock Engineer) are all pretty fun and definitely bring something new to the game. We had 2 Rat Ogres at a keep siege one morning and we threw pretty much the entire warband into the keep which caused some chuckles. The gutter runner scout ability is really nice as well, showing where the enemy is on the map
Thirdly, Scenario Pops, now Mythic have fixed whatever they broke they're poping thick and fast, which suits me down to the ground as I'm regularly hitting 15k renown per scenario which is awesome. As a guild, we're performing better in scenarios as well. taking on a lot of the top order guilds, and while we're not always winning, when we don't we're certainly giving a good fight.
The Bad
Bugs... How can a patch break something that wasn't changed???? We had a guild outing to ToVL on Sunday (still need the glyph from the 6th boss) and we wiped 3 times on the first boss before getting irritated and running scenarios. Everything was fine and as expected until he popped into Carrion Phase, none of the usual CC to stop him spinning was taking effect as it should and as such our RR80 chosen and RR76 (I think) marauder were just getting destroyed by the insane damage.
Matchmaking System... I don't understand how this works, we still see a lot of pugs vs rr80 set groups, we can win 5 scenarios in a row (which you would think would boost the rating) and then fight a bunch of low level puggers. Work needs to be done on this
Need to go do some work now (bah) might add some more later
Showing posts with label vulture lord. Show all posts
Showing posts with label vulture lord. Show all posts
Wednesday, 1 December 2010
Wednesday, 6 October 2010
Epic ToVL Fail
Bah!
FIrst off, a disclaimer, as a guild, Rigante have only recently really started running tovl raids and getting anywhere. As we all took a break to play Aion and a few other things most of us are around rr60-70 and with 2 rr80s and only 2 other people rr70+
So, on Sunday evening we went to tovl, and completed 5th boss with little to no problems and last night we went back to box it off
Our group setup was:
Chosen - Karrnock - rr80
Zealot - Squitch - rr66
Zealot - Zalera - rr5x (the shammy we took on the original run couldn't make it last night)
Sorc - Merilees - rr66
Melee DoK - Litless - rr80
Choppa - Mykael - rr6x (i think)
We had a nightmare with 6th. got the first two lords down pretty easily even with our chosen lagging to death, we had multiple d/c's and squitch fell through the floor twice when standing on different pillars on the last lord, which also enraged twice.
On the time we dropped it, Mykael d/c'd with the lord on ~50%. somehow our remaining (uber) dps managed to finish it off before it enraged (including zalera switching to offensive harbinger and dps-ing, squitch had fell through the floor at this point)
So, we dropped the lord and (typically) the choppa glyph dropped, which as Mykael had d/c'd he couldn't roll on (the inevitable taunting that followed was the highlight of the night). Somehow, litless also won the gold bag, I think this was a bug ;)
Anyway, on to 7th. This is only the second time we've got to 7th as a guild and last time we cleared him pretty easily once we'd figured out what we were doing. This time however a different story
It started off badly when Karrnock died when starting the encounter for the first time, reset
Stages 1 & 2 were a cake walk
Stage 3 we failed on every single time. After watching some videos of the fight this morning I've realised that we were moving around within LoS too much and too many people getting gtae's dropped on them and getting hit by lightning at the same time. We'll take lessons on this for next time
Next time I'm online for an evening though, stuff PvE and back to killing people \o/
FIrst off, a disclaimer, as a guild, Rigante have only recently really started running tovl raids and getting anywhere. As we all took a break to play Aion and a few other things most of us are around rr60-70 and with 2 rr80s and only 2 other people rr70+
So, on Sunday evening we went to tovl, and completed 5th boss with little to no problems and last night we went back to box it off
Our group setup was:
Chosen - Karrnock - rr80
Zealot - Squitch - rr66
Zealot - Zalera - rr5x (the shammy we took on the original run couldn't make it last night)
Sorc - Merilees - rr66
Melee DoK - Litless - rr80
Choppa - Mykael - rr6x (i think)
We had a nightmare with 6th. got the first two lords down pretty easily even with our chosen lagging to death, we had multiple d/c's and squitch fell through the floor twice when standing on different pillars on the last lord, which also enraged twice.
On the time we dropped it, Mykael d/c'd with the lord on ~50%. somehow our remaining (uber) dps managed to finish it off before it enraged (including zalera switching to offensive harbinger and dps-ing, squitch had fell through the floor at this point)
So, we dropped the lord and (typically) the choppa glyph dropped, which as Mykael had d/c'd he couldn't roll on (the inevitable taunting that followed was the highlight of the night). Somehow, litless also won the gold bag, I think this was a bug ;)
Anyway, on to 7th. This is only the second time we've got to 7th as a guild and last time we cleared him pretty easily once we'd figured out what we were doing. This time however a different story
It started off badly when Karrnock died when starting the encounter for the first time, reset
Stages 1 & 2 were a cake walk
Stage 3 we failed on every single time. After watching some videos of the fight this morning I've realised that we were moving around within LoS too much and too many people getting gtae's dropped on them and getting hit by lightning at the same time. We'll take lessons on this for next time
Next time I'm online for an evening though, stuff PvE and back to killing people \o/
Subscribe to:
Posts (Atom)