Monday 18 October 2010

New Renown Abilities

EDIT AGAIN: Stupid Google Docs playing silly buggers. Have uploaded both of the files to 4shared.com and they're accessable via this link: http://www.4shared.com/dir/4RZObJMV/WAR.html, have changed the file names to make it obvious which is macro enabled and which isn't

EDIT: The links are pretty difficult to spot on the posts using this theme I've found, so I've also added links to the two calculators to the 'screenies and stuff' page, the link to this is at the top of the bar

So I had a bit of time spare at the weekend and knocked this little excel sheet up so I could look at what kind of spec I could go for with the new renown abilities. For those of us who are security conscious (and why wouldn't you be in this day and age) the sheet is macro enabled and has one button which is simply used to clear all of the checkboxes, I you really truly dont want to download something with a macro in, I created a version that is competely macro free (you'll just have to manually uncheck things). You can download either or both of these versions from here. Once these changes have gone live and are confirmed I might do a nice swishy web-based version

So anyway, my thoughts on the changes (full details of the new realm abilities can be found here)...

Changes:

  • Wounds now worth taking as they increase at the same rate as the other stats (unlike previously)

  • No armour buff anymore (considering this was bugged and only rank I worked, not a major deal)

  • Criticals... 15 more points for 2% more crit than previously... Ouch

  • Resolute Defence, rank I now costs 10 points, this is painful


New Stuff

  • take less damage, deal less damage - hmm interesting, though for pvp I dont think its much use, might be good for tanks in pve though

  • +18% dodge/disrupt, thats pretty impressive, probably better things to take first though

  • +18% parry, pretty impressive also, could be useful for those classes with parry reactionals, especially with the likely nerf to undefendable talismans

  • Reduce chance to be crit by 24%, wait... what??? really??? almost cancels a bw/sorc's full comb/DM

  • Reduce crit damage by 50%, cancels bw/sorc's full comb/DM bonus

  • +AP pool... doubt anyone will spec this

  • +health regen... those tanks in full def sov might enjoy this

  • chance to boost movement speed... what is the point of this? odjira in boots proces enough and you're losing 24 wounds for that, or you could spend 10 rps for a lower chance of a lower boost. Considering those 10 rps could be spent to give +38 wounds

  • improved flee... really? run out of ideas?

  • Cleansing wind... purge, nice. expensive though, and I think i prefer resolute defence

  • efficiency, not too fussed about this either

  • last stand.. interesting but probably not worth it

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