Showing posts with label Just Stuff. Show all posts
Showing posts with label Just Stuff. Show all posts

Wednesday, 8 December 2010

Mailbox guarders

So, this is beginning to irritate me now, it wasn't so bad pre-1.4 when the only renown these afkers would get was if the zone locked. Now however, its quite easy to get over 10000 renown an hour just by standing in (or just out of) the warcamp, without the zone even locking. I know people who have characters logged into WAR leeching renown while the actively play WoW - thats ridiculous

So, here I have two solutions, one is simple, one not so much

The simple one, stop the resource carriers giving renown when they reach the wc/keep

The not so simple one, remove warcamp guards, in their place you will have a barrier, you will only gain renown if you are outside the barrier. Players can freely move and attack through the barrier defending their warcamp, but the enemy force is unable to. This method would mean anyone afk-ing outside the warcamp is free renown for the opposing force. I think this method would prevent wc farming as well as the defending team can attack through and if they do die, then they respawn at their keep anyway

This still leaves the issue of people afk-ing at the keep though, how could this be prevented? the only method I can think of really is to use another 'idle hands' debuff, if you've not done anything for 90 seconds you receive a debuff that stops you from gaining renown, performing some actions removes this debuff. Maybe a better way to remove this debuff would be to right click it, obviously a warning box informing you that you have the debuff and how to remove it would need to be implemented as well

Another way of preventing people from AFK-ing at the keep could be to prevent you from gaining renown while within the keep unless its from killing another player (i.e. mdps classes and gutter runners that can bypass defences) or the keep is flagged as under attack

While not perfect, I think something like this could only have a positive impact. There are loopholes to every system though, and no doubt someone would write an addon/macro that works around it.

Monday, 6 December 2010

All I want for Christmas is..........

This list of stuff please.

Lokax over at Mmmmm Gud has posted a wish list of what he'd like to see happen in Warhammer in the future. And hell, its a good idea, so I'm stealing it... erm, borrowing it

While Lokax tried to be un-selfish with his list, I'm not that altruistic so there will no doubt be some things in my list that I want (and stuff everyone else)

1. Lower respec costs - I'm close to having to pimp out my sorc to be a Black Orcs play thing in order to be able to pay for the amount of respeccing I have to do, I have one spec for scenarios and solo/small group roaming  (ST dot based), another for Cities/oRvR warband action (Bomb) and a final one for PvE dungeons (high agony for max doombolt)

2. Lower costs for Invader/Warlord gear - OK so they did lower it a bit, but its still too expensive. Due to the RP gain buff, 60-70 can be rocketed through and the chance of having enough medallions at the end of it for the warlord gear is slim (I still haven't bought WL helm or Belt), sure they added invader/warlord gear to keeps, but with the amount of people involved at every keep siege, the chance of getting the required bag is slim

3. Less Bugs - OK, who doesn't want this? ToVL has been out for well over a year now (maybe close to two?) and its still buggy as hell. I understand that its an MMO, and bugs are inevitable, but massive bugs that affect everyone really should be looked at asap

4. More/Different Scenarios  -they're not linked to the campaign now so mix them up a little. What I think would be nice would be to stick all of the scenarios in a pool and then hvae 4 or 5 live scenarios at a time and they just rotate on a first in first out basis per week, this would give a good 4-5 weeks of every scenario. There are some great ones that we just haven't seen at all (Grovod for example) and some that are restricted to lower tiers that could be fun in T4 (Tor Anroc?). Also, adding some new ones would be nice, more 6v6, maybe even an 18v18?

5. Make PvE equipment easier to obtain - Even something as simple as ensuring that the set items that drop are usable by someone in the instance would make a hell of a difference. Stick the items in gold bags and make it a PQ, convert the items to repairable by archetypes/races (a la tovl)

Wednesday, 1 December 2010

My Current Thoughts & Issues

So, not posted in around a week, in the little free time I've had I've either been farming scenarios or enjoying the delights of our new Sky HD box (yes, a bit behind the times I know)

So, 1.4 has been here a while now and I'm just going to whitter on for a little bit with things I like and things I don't. I'll re-iterate here that I don't oRvR much, generally just while waiting for scenarios popping. My laptop (yes, I play on a laptop) really doesn't like 100 vs 100 fights

Anyway...

The Good

First off, it has to be the EPIC RENOWN. Yes, I do believe that that statement deserves capitals, bold, italics and underlining, even in Eternal Citadel, which one we'd remember how to play we did pretty well in, I got over 8k renown in a 2 minute scenario. I also tend to be getting around 25-30% of a renown rank in an evening (about 3 hours play) which is insane so I'm pushing 72 now, which I'll hopefully get tonight

Secondly, the skaven. In what oRvR I've done (normally weekend mornings) I've now played all of the skaven classes. the packmaster I found a bit dull and didnt play it for long, but the buffs it can kick out are insane. The other 3 classes (Rat Ogre, Gutter Runner and Warlock Engineer) are all pretty fun and definitely bring something new to the game. We had 2 Rat Ogres at a keep siege one morning and we threw pretty much the entire warband into the keep which caused some chuckles. The gutter runner scout ability is really nice as well, showing where the enemy is on the map

Thirdly, Scenario Pops, now Mythic have fixed whatever they broke they're poping thick and fast, which suits me down to the ground as I'm regularly hitting 15k renown per scenario which is awesome. As a guild, we're performing better in scenarios as well. taking on a lot of the top order guilds, and while we're not always winning, when we don't we're certainly giving a good fight.

The Bad

Bugs... How can a patch break something that wasn't changed???? We had a guild outing to ToVL on Sunday (still need the glyph from the 6th boss) and we wiped 3 times on the first boss before getting irritated and running scenarios. Everything was fine and as expected until he popped into Carrion Phase, none of the usual CC to stop him spinning was taking effect as it should and as such our RR80 chosen and RR76 (I think) marauder were just getting destroyed by the insane damage.

Matchmaking System... I don't understand how this works, we still see a lot of pugs vs rr80 set groups, we can win 5 scenarios in a row (which you would think would boost the rating) and then fight a bunch of low level puggers. Work needs to be done on this

Need to go do some work now (bah) might add some more later

Friday, 19 November 2010

1.4 is here!

And my evening kind of went like this...

got online around 8ish, specced my sorc, sorted renown points out, went to get mail from packs, no mail, got the hell out of IC, mail!, saw enemy wasn't working since the patch (along with a few other non-essential addons), installed squared again, found out there was an update to enemy hidden away (http://netload.in/dateiH2mAWll9uc/Enemy.rar.htm) so installed that and removed squared again, reconfigured my unit frames with enemy, flew to DW, server maintenance in 15 mins, bash head against table, go play a bit of Dragonquest IX on the DS and then watch Castle

on the plus side, I'm probably not going to be online till the weekend now, so maybe people will have a clue about wtf is going on in oRvR...

If, for example, everyone that was in DW RvR zone suddenly got ported to Ellyrion's RvR zone, most of the chickens would be headless

Some good news then...

Rancid's Career Builder is finished!!! http://wardrobe.war4scrubs.com/

This is fast becoming my favourite site for WAR related stuff, I tend to respec weekly, so being without a builder for so long was agony for me and Rancid's put a hell of a lot of work into this bad boy

There's also a renown builder available at WARStats.net (another one of my fave sites, I just wish searching was a bit easier) http://warstats.net/rbuilder?lang=usa

Wednesday, 17 November 2010

Bring on Tomorrow!!!

Yeah baby!

I'm 50k away from 70 and we get to play with new toys

I'm quite looking forwards to trying out the new oRvR and seeing how things work, hell, I might even give a packmaster a try if the opportunity arises

on a side note, had an evening of scenarios/IC defence as dirty bomb spec the other day

Quite fun, but I'm pretty certain that ST is more effective for SCs than bomb spec now, in a warband, its a different story

Tuesday, 5 October 2010

OMG Its a Blog!

Ahah, a blog!

So,  the aim of this is to lump together my thoughts, musings and whatnot on my life in Warhammer Online. My main character is a sorceress named Merilees on the Karak-Norn server. She's currently RR66 and has been blowing stuff up since release (with a short break to get irritated by Aion)

I'm an officer of the guild Rigante, which has been going since 2003 and the early days of DAoC on the prydwen server

There may also be the odd thing to do with WFB appear on here, probably to do with my Warriors of Chaos army which I've been playing since 5th or 6th edition