Showing posts with label skaven. Show all posts
Showing posts with label skaven. Show all posts

Wednesday, 17 November 2010

Bring on Tomorrow!!!

Yeah baby!

I'm 50k away from 70 and we get to play with new toys

I'm quite looking forwards to trying out the new oRvR and seeing how things work, hell, I might even give a packmaster a try if the opportunity arises

on a side note, had an evening of scenarios/IC defence as dirty bomb spec the other day

Quite fun, but I'm pretty certain that ST is more effective for SCs than bomb spec now, in a warband, its a different story

Wednesday, 3 November 2010

Musings on the 1.4 Patch notes

http://herald.warhammeronline.com/patchnotes/index.php?id=2010_1-4

Some interesting stuff, I've deliberately stayed away from the PTS in order to get thrown intot his first hand on release, which if they're releasing patch notes now may not be so far away (50% to 69 now - would liek to get 70 before 1.4)

I guess everyone is going to buy the progression pack, if nothing else for the buff to rp gains from 1-80

the personality pack seems a bit 'meh' but its a nice name for the order barber surgeon anyway

Class changes... nice marauder buffage along with the engi and magus changes, nothign else particularly springs to attention. Apart from the heart render toxin nerf which is really going to hurt Witch Elves

However

the most epic change of all epic changes of epicness ever in the land of epicdom is this...

"Falling damage has been tweaked to be more forgiving. Players can now fall further before incurring damage."

OMFG YES!!!!!

This might finally stop me getting laughed at by healers as i 'pop' down the side of a hill or leap daringly of a small ledge only to splat at the bottom

and maybe JUST MAYBE I won't die by taking a leisurely stroll down the dragonwake hills

Wednesday, 20 October 2010

Thanquol's Incursion

Now this I actually like the sound of...

Full details (or full details so far anyway) are here

So an instanced, 24vs24 dungeon, with rvrve elements

killing a boss (I expect high level lords) while dealing with the enemy realm is just my cup of tea. the fact that these bosses are going to do stuff (unlike Karl Franz for example) adds a whole new dimension to the fight, and the fact that you have to be rr65 to even enter the dungeon says that these beasties are going to be challenging

Quite looking forwards to this, the win-o-meter sounds nice and it'll be interesting to see what kind of goodies we can use the warpstone on

Is this the tier 5 we've all been waiting for?