Thursday 2 December 2010

Not Very In-depth Skaven Class Review

pretty much does what it says on the tin...

I've played all the skaven classes now, only for a short amount of time for each of them, but here are my intial thoughts...

Gutter Runner
The star of the show, the ability to show the enemy on the map is immense. In fact, its a game winner. We had 1fg roaming KV last night, our gutter runner let us pick the fights we wanted.

"Oh look, a warband! lets hide"
"There's only 8 of them... CHARGE!!!"

Add to that fairly decent damage, a nice snare and you have a pretty well rounded class that works brilliantly in groups/warbands

Warlock Engineer
This is probably my personal favourite to play (I do have a liking for rDPS) the condenser buff is amazing, +200 magic/healing power? Oh yes please. That's around 40dps, they also have another buff - ap regen I think, after seeing the power one I didn't really care about the other. They have a pretty nice conal aoe (that works through keep doors - but I expect that's a bug) a funky warp lightning thing and a hilarious Doom Rocket. Again, amazing group utility, if only for that buff

Rat Ogre
Personally, not a fan. The throw ability is nice, and in  warband could give those bored looking tanks something to do other than play noughts and crosses (tictactoe for the Americans). but the other two main abilities seem counter productive. you have a pbaoe stagger (you need to be in the middle of everyone) and a Charge-like ability (which punts everyone away from you when you run in) kind of opposites there

Add to this the fact that they can only be healed by packmasters and you have a pretty underwhelming option, Oh, and the damage they do to keep doors is pathetic - as they're the only thing apart from rams that can damage keep doors I think this needs boosting a little.

Packmaster
Crap, crap and a bit more crap on the side
You can heal rat ogres, but the heals really don't help much considering the Rat Ogre has over 30000 hit points, this needs increasing. the other abilities are pretty useless as well

The only saving grace of this class is the ridiculous +25% damage/healing/dodge/disrupt/armour buff which is insane, but consider that you're giving up whatever your own class can do to get this and I really don't think it's worth it. I did only play the packmaster for about 10 minutes, so I might give it another go and see if I can figure out what the point of this class really is... However, hover over your keep on the zone tracker and I bet you see something like this:

4/4 gutter runner
2/2 rat ogre
2/2 warlock engineer
0/2 packmaster

says something doesn't it?

No comments:

Post a Comment